An interactive AI voice kiosk designed for the EarlyWorks Children’s Museum to welcome families, guide visitors through exhibits, support accessibility needs, and provide a playful, museum-themed digital ambassador. Gear-y blends curiosity, safety-focused communication, and a kid-friendly personality to create a warm, educational first point of contact for guests.
EarlyWorks Children’s Museum in Huntsville, Alabama offers hands-on, family-centered learning through play, storytelling, and STEM exploration. The museum wanted a friendly, highly approachable digital presence to greet visitors, answer common questions, support wayfinding, and enhance accessibility for children of all ages and abilities.
Gear-y the Guide was conceived as a whimsical robot ambassador — a character who could make families feel comfortable as soon as they entered the museum’s Rotunda, provide guidance throughout the visit, and offer inclusive support for guest needs ranging from sensory sensitivities to lost-child procedures.
Challenge:
Gear-y needed to engage toddlers, older kids, parents, and caregivers simultaneously, each with different comprehension levels.
Solution:
Created tiered language modes with short, simple statements for younger children, imaginative metaphors for ages 5–8, and clearer, more direct responses for adults. Added gentle humor and predictable tone patterns to build trust.
Challenge:
Guests frequently ask for directions to exhibits, restrooms, quiet spaces, or stroller-friendly pathways.
Solution:
Structured Gear-y’s knowledge base around museum zones, with accurate conversational directions and accessibility-focused routing suggestions. Integrated friendly follow-up questions such as “Want me to recommend your next adventure?”
Challenge:
Lost-child moments and minor emergencies require clear, calm responses.
Solution:
Implemented special “safety mode” flows with concise, comforting guidance directing guests immediately to staff. These flows avoid any improvisation and remain grounded in approved museum protocols.
Challenge:
The museum serves many neurodivergent guests who need predictable, soothing communication.
Solution:
Added sensory-aware language patterns: slower pacing, reassurance, repeat-friendly phrasing, references to quiet zones, and options to simplify or restate information.
Challenge:
Museums can be overwhelming, and too many options can raise anxiety.
Solution:
Gear-y limits choices to two or three at a time, offers soft nudges (“If you want something calm, try Little Adventures”), and uses supportive statements (“You’re doing great — let’s find something fun together!”).
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